WoW Forever Talent Changes & Classic Diff Ledger
Comprehensive comparison ledger documenting all modifications between vanilla World of Warcraft Classic 1.12 and WoW Forever Client 1.60.1.70755 across 468 total talents.
What are the key differences between Classic 1.12 and WoW Forever talents?
WoW Forever Client 1.60.1 features 418 altered talent nodes across the 27 specialization trees compared to vanilla Classic 1.12. This encompasses 122 completely new talents, 267 rebalanced talent nodes, and 29 relocated positions. Major adjustments address hybrid specialization performance, granting active threat mechanics to Protection Paladins, sustained damage rotations to Feral and Balance Druids, and modernized capstones for all 9 classes.
Warrior Talent Changes
49 altered talent nodes| Tree & Talent | Status | Classic 1.12 Text | WoW Forever Client 1.60.1 |
|---|---|---|---|
| | Changed | Reduces the cost of your Heroic Strike ability by 1 rage point. | Reduces the cost of your Heroic Strike ability by 3 Rage. |
| | Changed | Increases the bleed damage done by your Rend ability by 15%. | Increases the Bleed damage done by your Rend ability by 35%. |
| | Changed | Increases the amount of rage generated by your Charge ability by 3. | Increases the Rage generated by your Charge ability by 6. |
| | Changed | You retain up to 5 of your rage points when you change stances. | Tactical Mastery lets you retain up to an additional 15 Rage when you change stances. |
| | Moved | Increases the critical strike chance of your Overpower ability by 25%. | Increases the critical strike chance of your Overpower ability by 50%. |
| | Changed | Increases the time required for your rage to decay while out of combat by 30%. | Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. |
| | Changed | Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec. | Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec. |
| | New | None (New Talent in Forever) | A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted. |
| | Changed | Increases the damage you deal with two-handed melee weapons by 1%. | Increases the damage you deal with two-handed melee weapons by 6%. |
| | Changed | Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%. | Increases the critical strike damage bonus of your abilities by 20%. |
| | New | None (New Talent in Forever) | Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower. |
| | New | None (New Talent in Forever) | Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |
| | Changed | Decreases the casting time of your Slam ability by 0.1 sec. | Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 5.0 sec. |
| | Changed | Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%. | Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%. Also reduces the Rage cost of Piercing Howl by 25%. |
| | Changed | Increases your chance to get a critical strike with melee weapons by 1%. | Improves your chance to get a critical strike with melee attacks by 5%. |
| | New | None (New Talent in Forever) | Increases the time before your Rage begins to decay after leaving combat by 10 sec. |
| | Changed | Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon. | Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. |
| | New | None (New Talent in Forever) | Increases your chance to hit with off-hand attacks by 10%. |
| | Changed | Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec. | Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec. |
| | Changed | Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike. | Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack. |
| | Changed | Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike. | Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack. |
| | Changed | Increases the damage done by your offhand weapon by 5%. | Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%. |
| | New | None (New Talent in Forever) | Reduces the Rage cost of your Cleave and Whirlwind abilities by 3. |
| | New | None (New Talent in Forever) | Your next 4 melee attacks generate 5 additional Rage. Lasts 8 seconds. |
| | Changed | Reduces the Rage cost of your Execute ability by 2. | Reduces the Rage cost of your Execute ability by 5. |
| | Changed | The Berserker Rage ability will generate 5 rage when used. | Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated. |
| | Changed | When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec. | When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. |
| | New | None (New Talent in Forever) | Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health. |
| | Changed | Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike. | Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike. |
| | New | None (New Talent in Forever) | Reduces the cooldown of your Whirlwind ability by 2 seconds and increases the damage it deals to the closest enemy by 30%. |
| | Changed | Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec. | Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. |
| | Changed | Increases the instant Rage generated by your Bloodrage ability by 2. | Increases all the Rage generated by your Bloodrage ability by 50%. |
| | Changed | Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs. | Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block. |
| | Changed | Increases your chance to resist Stun and Charm effects by an additional 3%. | Reduces the duration of Stun and Fear effects inflicted on you by 15%. |
| | Changed | Increases your Defense skill by 2. | Increases your Defense Skill by 20. |
| | Changed | Gives your Revenge ability a 15% chance to stun the target for 3 sec. | Increases damage dealt by your Revenge ability by 60%. |
| | Changed | Reduces the cost of your Thunder Clap ability by 1 rage point. | Reduces the Rage cost of your Thunder Clap ability by 6. |
| | Changed | When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost. | When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. |
| | New | None (New Talent in Forever) | Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped. |
| | Changed | Increases the duration of your Disarm ability by 1 secs. | Reduces the cooldown of your Disarm ability by 20 secs. |
| | Changed | Increases the threat generated by your attacks by 3% while in Defensive Stance. | Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped. |
| | Changed | Reduces the cost of your Sunder Armor ability by 1 rage point. | Reduces the Rage cost of your Sunder Armor ability by 3. |
| | New | None (New Talent in Forever) | Your Charge ability is now usable while in Defensive Stance. |
| | Moved | Gives your Shield Bash ability a 50% chance to silence the target for 3 sec. | Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec. |
| | Changed | Increases the effect duration of your Shield Wall ability by 3 secs. | Reduces the cooldown of your Shield Wall ability by 11.0 min. |
| | Changed | Stuns the opponent for 5 sec. | Stuns the target for 5 sec. |
| | New | None (New Talent in Forever) | Reduces the Rage cost of your offensive abilities by 3. |
| | Changed | Increases the damage you deal with One-Handed Melee weapons by 2%. | Increases all damage you deal by 10% while a shield is equipped. |
| | Changed | Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat. | Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
Paladin Talent Changes
49 altered talent nodes| Tree & Talent | Status | Classic 1.12 Text | WoW Forever Client 1.60.1 |
|---|---|---|---|
| | Changed | Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage. | Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage. |
| | Moved | Increases your Strength by 2%. | Increases your Strength by 10%. |
| | Changed | Increases the amount healed by your Holy Light and Flash of Light spells by 4%. | Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%. |
| | New | None (New Talent in Forever) | Allows 30% of your Mana regeneration to continue while casting. |
| | Changed | Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%. | Increases the damage done by your Seals and Judgements by 15%. |
| | New | None (New Talent in Forever) | Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%. |
| | Changed | When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. | When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. |
| | Changed | After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell. | After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell. |
| | New | None (New Talent in Forever) | Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%. |
| | New | None (New Talent in Forever) | Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%. |
| | New | None (New Talent in Forever) | Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec. |
| | New | None (New Talent in Forever) | Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time. |
| | New | None (New Talent in Forever) | Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration. |
| | Changed | Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally. | Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally. |
| | New | None (New Talent in Forever) | Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light. |
| | Changed | Increases the critical effect chance of your Holy spells by 1%. | Increases the critical strike healing bonus of your Holy spells by 50%. |
| | New | None (New Talent in Forever) | Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party. |
| | Moved | Increases your total Intellect by 2%. | Increases your total Intellect by 10%. |
| | Changed | Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks. | Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks. |
| | Changed | Increases your chance to hit with melee weapons by 1%. | Improves your chance to hit by 3%. |
| | New | None (New Talent in Forever) | Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec. |
| | New | None (New Talent in Forever) | When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active. |
| | Moved | Decreases the cooldown of your Hammer of Justice spell by 5 sec. | Decreases the cooldown of your Hammer of Justice spell by 15 sec. |
| | Changed | Increases the amount of damage absorbed by your shield by 10%. | Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec. |
| | Moved | Increases your armor value from items by 2%. | Increases your armor value from items by 10%. |
| | New | None (New Talent in Forever) | Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability. |
| | Changed | Increases the amount of threat generated by your Righteous Fury spell by 16%. | While Righteous Fury is active, all damage taken is reduced by 9%. |
| | Changed | Increases your Defense skill by 2. | Increases your Defense Skill by 20. |
| | New | None (New Talent in Forever) | Reduces the duration of Stun and Charm effects on you by 20%. |
| | Changed | Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. | Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. |
| | Changed | Gives you a 20% chance to gain an extra attack after being the victim of a critical strike. | Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec. |
| | New | None (New Talent in Forever) | Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec. |
| | New | None (New Talent in Forever) | Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec. |
| | Moved | Increases your Parry chance by 1%. | Increases your Parry chance by 5%. |
| | Changed | Reduces the Mana cost of your Judgement and Seal spells by 3%. | Reduces the Mana cost of all instant cast spells and abilities by 10%. |
| | Changed | Decreases the cooldown of your Judgement spell by 1 sec. | Decreases the cooldown of your Judgement ability by 2 sec. |
| | Changed | Increases your chance to get a critical strike with melee weapons by 1%. | Improves your chance to get a critical strike with all spells and attacks by 6%. |
| | New | None (New Talent in Forever) | Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal. |
| | Changed | Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec. | Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204 for 30 sec. |
| | Changed | Increases your chance to resist Fear and Disorient effects by an additional 5%. | Reduces the duration of Fear and Disorient effects on you by 30%. |
| | Changed | Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects. | Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects. |
| | Changed | All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. | All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. |
| | New | None (New Talent in Forever) | Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target. |
| | Changed | Increases the damage you deal with two-handed melee weapons by 2%. | Increases the Holy and Physical damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped. |
| | New | None (New Talent in Forever) | Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons. |
| | Moved | Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids. | Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids. |
| | Changed | Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability. | Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times. |
| | New | None (New Talent in Forever) | Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec. |
| | New | None (New Talent in Forever) | Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack. |
Hunter Talent Changes
41 altered talent nodes| Tree & Talent | Status | Classic 1.12 Text | WoW Forever Client 1.60.1 |
|---|---|---|---|
| | Changed | While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec. | While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec. |
| | Changed | Increases the Health of your pets by 3%. | Increases the Health and Armor of your pets by 15%. |
| | New | None (New Talent in Forever) | Increases all damage you and your pet deal by 2% while your pet is active. |
| | Changed | Increases the Dodge bonus of your Aspect of the Monkey by 1%. | Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability. |
| | Moved | Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%. | Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%. |
| | Changed | Increases the outdoor movement speed of your pets by 30%. | Increases the movement speed of your pets by 30%. |
| | Changed | Increases the damage done by your pets by 4%. | Increases the damage done by your pets and hawks by 15%. |
| | Changed | Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick. | Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%. |
| | Changed | Increases the critical strike chance of your pets by 3%. | Increases the critical strike chance of your pets and hawks by 10%. |
| | New | None (New Talent in Forever) | Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. |
| | Changed | While your pet is active, you and your pet will regenerate 1% of total health every 10 sec. | While your pet is active, you and your pet will regenerate 1% of total health every 5 sec. |
| | Changed | Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec. | Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. |
| | Changed | Increases the Focus regeneration of your pets by 10%. | Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting. |
| | Moved | Increases the range of your ranged weapons by 2 yards. | Increases the range of your ranged weapons by 6 yards. |
| | Changed | Increases your critical strike chance with ranged weapons by 1%. | Increases your critical strike chance with all attacks by 5%. |
| | Changed | Increases the damage done by your Serpent Sting by 2%. | Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec. |
| | Changed | Reduces the Mana cost of your Shots and Stings by 2%. | Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%. |
| | New | None (New Talent in Forever) | Increases your Attack Power by 100% of your Intellect. |
| | New | None (New Talent in Forever) | Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%. |
| | Changed | Reduces the cooldown of your Arcane Shot by 0.2 sec. | Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. |
| | New | None (New Talent in Forever) | You deal 20% increased damage with all attacks while you do not have an active pet. |
| | Changed | Increases the attack power of party members within 45 yards by 50. Lasts 30 min. | Increases the Ranged Attack Power of party or raid members within 45 yds by 20. |
| | Changed | Increases your ranged weapon critical strike damage bonus by 6%. | Increases the critical strike damage bonus on all ranged abilities by 30%. |
| | New | None (New Talent in Forever) | Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed. |
| | Changed | Increases the damage done by your Multi-Shot and Volley spells by 5%. | Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 15%. |
| | Moved | A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. | A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. |
| | New | None (New Talent in Forever) | A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec. |
| | New | None (New Talent in Forever) | While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%. |
| | Changed | Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec. | When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec. |
| | Changed | Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%. | Increases the critical strike chance of all your melee abilities by 4%. |
| | Changed | Increases total health by 2%. | Increases your total Health by 10%. |
| | Changed | Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec. | Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec. |
| | Changed | Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%. | Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%. |
| | New | None (New Talent in Forever) | Increases your chance to hit with your Trap and Feign Death abilities by 10%. |
| | New | None (New Talent in Forever) | Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%. |
| | Changed | A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. |
| | New | None (New Talent in Forever) | Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec. |
| | New | None (New Talent in Forever) | Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec. |
| | New | None (New Talent in Forever) | Reduces the cooldown of your Trap and Deterrence abilities by 40%. |
| | New | None (New Talent in Forever) | A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec. |
| | New | None (New Talent in Forever) | Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec |
Rogue Talent Changes
47 altered talent nodes| Tree & Talent | Status | Classic 1.12 Text | WoW Forever Client 1.60.1 |
|---|---|---|---|
| | Changed | Increases the effect duration of your Gouge ability by 0.5 sec. | Increases the duration of your Gouge ability by 1.5 sec. |
| | Changed | After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. | After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. |
| | Changed | Increases your critical strike chance by 1%. | Increases your critical strike chance with all attacks and Poisons by 5%. |
| | Changed | Increases the armor reduced by your Expose Armor ability by 25%. | Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points. |
| | Changed | Increases your maximum Energy by 10. | Increases your maximum Energy by 10. |
| | New | None (New Talent in Forever) | Increases the duration of your Rupture ability by 6 seconds and your Garrote ability by 9 seconds. |
| | Changed | Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. | Grants 20% increased Critical Strike damage to your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities. |
| | Moved | Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. | Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. |
| | Changed | When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. | When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. |
| | Changed | Increases the chance to apply poisons to your target by 2%. | Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge. |
| | Changed | Your finishing moves have a 20% chance per combo point to restore 25 energy. | Your finishing moves have a 20% chance per Combo Point to restore 25 Energy. |
| | New | None (New Talent in Forever) | Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 seconds. |
| | Changed | While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. | Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks. |
| | Changed | Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. | Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point. |
| | New | None (New Talent in Forever) | Instantly attacks with both weapons for 90% weapon damage plus an additional amount with each weapon (Blizzard: the amount was also increased). Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| | Changed | Increases the damage done by your Eviscerate ability by 5%. | Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%. |
| | Changed | Reduces the Energy cost of your Sinister Strike ability by 3. | Reduces the Energy costs of Sinister Strike and Hemorrhage by 5. |
| | New | None (New Talent in Forever) | Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point. |
| | Changed | Increases your Parry chance by 1%. | Increases your Parry chance by 6%. |
| | Changed | Increases your chance to hit with melee weapons by 1%. | Improves your chance to hit by 3%. |
| | Moved | Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. | Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. |
| | Changed | Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. | Reduces the cooldown of your Sprint and Evasion abilities by 60%. |
| | New | None (New Talent in Forever) | Increases the Energy cost reduction of your Poised ability by 10. |
| | New | None (New Talent in Forever) | Reduces the Energy cost of your Eviscerate ability by 15. |
| | Changed | Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. | Increases the damage of Sinister Strike and Eviscerate by 15%. |
| | Changed | Increases your skill with Sword, Fist and Dagger weapons by 3. | Reduces the chance for your attacks to be Dodged or Parried by 2%. |
| | Changed | Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. | Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. |
| | Changed | Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. | Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor. |
| | Changed | Increases the damage done by your offhand weapon by 10%. | Increases the damage done by your off-hand weapon by 50%. |
| | New | None (New Talent in Forever) | Increases the energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 seconds. |
| | Moved | Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. | Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells. |
| | Changed | Reduces the chance enemies have to detect you while in Stealth mode. | Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher. |
| | Changed | Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. | Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%. |
| | Changed | Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. | Grants 15% increased movement speed in stealth and reduces stealth's cooldown by 6 seconds. |
| | Changed | Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. | Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target. |
| | New | None (New Talent in Forever) | Reduces the Energy cost of your Sap and Blind abilities by 50%. |
| | Moved | Increases the critical strike chance of your Ambush ability by 15%. | Increases the critical strike chance of your Ambush ability by 45%. |
| | Changed | Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. | Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. |
| | Changed | When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. | Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. |
| | Changed | Causes your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. | Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%. |
| | Changed | A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. | A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. Also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth. |
| | Moved | Reduces the cooldown of your Vanish and Blind abilities by 45 sec. | Reduces the cooldown of your Vanish and Blind abilities by 90 sec. |
| | New | None (New Talent in Forever) | Increases the maximum number of targets you may have Sapped by 1 and increases your movement speed by 30% for 3 seconds after sapping a target. |
| | Changed | Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. | Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%. |
| | Changed | An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and increases the damage of the caster's Rupture and Garrote abilities by 15%. Lasts 15 sec. Awards 1 Combo Point. |
| | New | None (New Talent in Forever) | Gives your Shank ability a 100% chance to add 2 Combo Points to the target. |
| | New | None (New Talent in Forever) | Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance. |
Priest Talent Changes
47 altered talent nodes| Tree & Talent | Status | Classic 1.12 Text | WoW Forever Client 1.60.1 |
|---|---|---|---|
| | New | None (New Talent in Forever) | Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain. |
| | Changed | Increases your damage with Wands by 5%. | Increases your damage with Wands by 25%. |
| | New | None (New Talent in Forever) | Increases the damage and healing of your instant cast spells by 5%. |
| | Changed | Reduces the threat generated by your spells by 4%. | Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%. |
| | New | None (New Talent in Forever) | Improves your chance to hit with Holy spells by 18%. |
| | Changed | Increases your maximum Mana by 2%. | Increases your total Intellect by 10%. |
| | Changed | Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%. | Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. |
| | Changed | Reduces the mana cost of your instant cast spells by 2%. | Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%. |
| | Changed | When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect. | When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect. |
| | Changed | Increases the damage absorbed by your Power Word: Shield by 5%. | Increases the damage absorbed by your Power Word: Shield by 20%. |
| | Changed | Allows 5% of your Mana regeneration to continue while casting. | Allows 50% of your Mana regeneration to continue while casting. |
| | Changed | Increases the Armor bonus of your Inner Fire spell by 10%. | Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12. |
| | Changed | Reduces the casting time of your Mana Burn spell by 0.25 secs. | Reduces the casting time of your Mana Burn spell by 1.0 sec. |
| | New | None (New Talent in Forever) | Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%. |
| | New | None (New Talent in Forever) | Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec. |
| | New | None (New Talent in Forever) | Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec. |
| | New | None (New Talent in Forever) | Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1,200 damage and lasts 12 sec. |
| | Changed | Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec. | Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec. |
| | Changed | Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell. | Gives your spells a 70% chance to not lose casting time when you take damage. |
| | Changed | Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat. | Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat. |
| | Changed | After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec. | After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. |
| | Changed | Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell. | Your non-periodic critical heals increase your target's Armor by 25% for 15 sec. |
| | Changed | Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%. | Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%. |
| | Changed | Increases the damage of your Smite and Holy Fire spells by 5%. | Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. |
| | New | None (New Talent in Forever) | Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat. |
| | New | None (New Talent in Forever) | When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell. |
| | Changed | Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. | Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. |
| | Changed | Increases spell damage and healing by up to 5% of your total Spirit. | Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit. |
| | Changed | Increases the amount healed by your healing spells by 2%. | Increases the amount healed by your spells by 10%. |
| | New | None (New Talent in Forever) | Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. |
| | Changed | Reduces your target's chance to resist your Shadow spells by 2%. | Improves your chance to hit with Shadow spells by 5%. |
| | Moved | Gives your Shadow damage spells a 2% chance to stun the target for 3 sec. | Gives your Shadow damage spells a 10% chance to stun the target for 3 sec. |
| | Changed | Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec. | Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting. |
| | Moved | Reduces the cooldown of your Mind Blast spell by 0.5 sec. | Reduces the cooldown of your Mind Blast spell by 2.5 sec. |
| | Moved | Increases the duration of your Shadow Word: Pain spell by 3 sec. | Increases the duration of your Shadow Word: Pain spell by 6 sec. |
| | Changed | Increases the range of your Shadow damage spells by 6%. | Increases the range of your offensive Shadow spells by 20%. |
| | Changed | Reduces the cooldown of your Psychic Scream spell by 2 sec. | Reduces the cooldown of your Psychic Scream spell by 4 sec. |
| | Changed | Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%. | Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%. |
| | New | None (New Talent in Forever) | Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage. |
| | New | None (New Talent in Forever) | Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec. |
| | Changed | Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min. | Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. |
| | Changed | Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times. | Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times. |
| | Changed | Silences the target, preventing them from casting spells for 5 sec. | Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec. |
| | New | None (New Talent in Forever) | Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration. |
| | New | None (New Talent in Forever) | Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%. |
| | Changed | Increases your Shadow spell damage by 2%. | Increases your Shadow damage done by 10%. |
| | Changed | Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form. | Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form. |
Shaman Talent Changes
43 altered talent nodes| Tree & Talent | Status | Classic 1.12 Text | WoW Forever Client 1.60.1 |
|---|---|---|---|
| | Changed | Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%. | Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%. |
| | Changed | Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec. | Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec. |
| | Moved | Reduces the cooldown of your Shock spells by 0.2 sec. | Reduces the cooldown of your Shock spells by 1.0 sec. |
| | Changed | Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec. | Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.50 sec. |
| | Changed | Increases the damage done by your Fire Totems by 5%. | Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec. |
| | Changed | Reduces damage taken from Fire, Frost and Nature effects by 4%. | Reduces damage taken from Fire, Frost, and Nature effects by 10%. |
| | Changed | Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%. | Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec. |
| | Changed | Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage. | Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage. |
| | New | None (New Talent in Forever) | Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast. |
| | Changed | Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards. | Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards. |
| | Changed | Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%. | Increases critical strike chance of Lightning Bolt and Chain Lightning by 5%. |
| | New | None (New Talent in Forever) | Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. |
| | Changed | Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%. | Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%. |
| | Changed | When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%. | Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec. |
| | Moved | Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%. | Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%. |
| | Changed | Improves your chance to get a critical strike with your weapon attacks by 1%. | Improves your chance to get a critical strike with all spells and attacks by 5%. |
| | Changed | Increases your maximum Mana by 1%. | Increases your Intellect by 10%. |
| | New | None (New Talent in Forever) | Increases your Attack Power by an amount equal to 150% of your Intellect. |
| | Changed | Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%. | Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%. |
| | New | None (New Talent in Forever) | Reduces the mana cost of your Shock and Lightning Shield spells by 45%. |
| | Changed | Increases your chance to dodge by an additional 1%. | Increases your chance to dodge by an additional 6%. |
| | Changed | Increases your armor value from items by 2%. | Increases your Stamina by 10%. |
| | Changed | Increases your attack speed by 10% for your next 3 swings after dealing a critical strike. | Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike. |
| | Changed | Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec. | Instantly strike for 150% normalized weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec. |
| | Changed | Reduces the cast time of your Ghost Wolf spell by 1 sec. | Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors. |
| | Changed | Gives a chance to parry enemy melee attacks. | Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active. |
| | New | None (New Talent in Forever) | Increases your spell damage and healing by up to 30% of your Intellect. |
| | New | None (New Talent in Forever) | When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry. |
| | New | None (New Talent in Forever) | When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec. |
| | New | None (New Talent in Forever) | Increases your attack speed by 30% for 25 sec. |
| | Changed | Reduces the Mana cost of your healing spells by 1%. | Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%. |
| | New | None (New Talent in Forever) | Allows 50% of your Mana regeneration to continue while casting. |
| | Changed | Reduces the threat generated by your healing spells by 5%. | Reduces the threat generated by your spells by 15%. |
| | Changed | Reduces the Mana cost of your totems by 5%. | Reduces the Mana cost of your totems and any spells that summon or move them by 25%. |
| | Changed | Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%. | Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%. |
| | Changed | Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells. | Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells. |
| | Changed | Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell. | Gives your healing spells a 70% chance to not lose casting time when you take damage. |
| | New | None (New Talent in Forever) | The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. |
| | Changed | Increases the critical effect chance of your healing and lightning spells by 1%. | Increases the critical effect chance of your healing spells by 5%. |
| | Changed | Increases the effect of your Mana Spring and Healing Stream Totems by 5%. | Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%. |
| | Changed | Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards. | Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards. |
| | Changed | Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times. | Increases the amount healed by your Healing Wave spell by 25%. |
| | New | None (New Talent in Forever) | Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. |
Mage Talent Changes
42 altered talent nodes| Tree & Talent | Status | Classic 1.12 Text | WoW Forever Client 1.60.1 |
|---|---|---|---|
| | Moved | Increases your damage with Wands by 13%. | Increases your damage with Wands by 25%. |
| | Changed | Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles. | Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage. |
| | Changed | Increases your armor by an amount equal to 50% of your Intellect. | Increases your Armor by an amount equal to 75% of your Intellect. |
| | Changed | Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%. | Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%. |
| | Changed | Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown. | Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec. |
| | New | None (New Talent in Forever) | Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec. |
| | New | None (New Talent in Forever) | Increases the range of your Arcane spells by 6 yards. |
| | Changed | Increases the critical strike chance of your Arcane Explosion spell by an additional 2%. | Increases the critical strike chance of your Arcane spells by 6%. |
| | New | None (New Talent in Forever) | Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application. |
| | Changed | Decreases the mana lost per point of damage taken when Mana Shield is active by 10%. | Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%. |
| | Changed | Gives your Counterspell a 50% chance to silence the target for 4 sec. | Your Counterspell also Silences the target for 4 sec. |
| | Changed | Allows 5% of your Mana regeneration to continue while casting. | Allows 50% of your Mana regeneration to continue while casting. |
| | New | None (New Talent in Forever) | Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. |
| | Changed | Increases your maximum Mana by 2%. | Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%. |
| | Changed | Increases your spell damage and critical strike chance by 1%. | Increases the damage done by your spells by 3% and your critical strike chance by 3%. |
| | Changed | When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec. | For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast. |
| | Changed | Increases the critical strike chance of your Fire Blast and Scorch spells by 2%. | Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%. |
| | Changed | Reduces the casting time of your Fireball spell by 0.1 sec. | Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec. |
| | Changed | Gives your Fire spells a 2% chance to stun the target for 2 sec. | Gives your Fire spells a 10% chance to stun the target for 2 sec. |
| | Changed | Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%. | Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. |
| | Changed | Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec. | Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec. |
| | Changed | Reduces the cooldown of your Fire Blast spell by 0.5 sec. | Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards. |
| | Changed | Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. | Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times. |
| | New | None (New Talent in Forever) | Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage. |
| | Changed | Your Fire and Frost spell criticals will refund 10% of their base mana cost. | Your Fire and Frost critical strikes will refund 30% of their base mana cost. |
| | Changed | A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec. | A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. |
| | Changed | Increases the damage done by your Fire spells by 2%. | Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify. |
| | Changed | When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells. | When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells. |
| | Changed | Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. | Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%. |
| | Changed | Reduces the chance that the opponent can resist your Frost and Fire spells by 2%. | Improves your chance to hit with all spells by 6%. |
| | Changed | Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%. | Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%. |
| | Moved | Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%. | Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%. |
| | Changed | Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec. | Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec. |
| | New | None (New Talent in Forever) | Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| | Changed | Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%. | Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%. |
| | Moved | You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. | You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells. |
| | Changed | Increases the critical strike chance of all your spells against frozen targets by 10%. | Increases the critical strike chance of all your spells against Frozen targets by 50%. |
| | Changed | Increases the damage dealt by your Cone of Cold spell by 15%. | Increases the damage dealt by your Cone of Cold spell by 35%. |
| | Changed | When activated, this spell finishes the cooldown on all of your Frost spells. | Finishes the remaining cooldown on all your other Frost spells. |
| | New | None (New Talent in Forever) | Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec. |
| | Changed | Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. | Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times. |
| | Changed | Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. | Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage. |
Warlock Talent Changes
50 altered talent nodes| Tree & Talent | Status | Classic 1.12 Text | WoW Forever Client 1.60.1 |
|---|---|---|---|
| | Moved | Increases the amount of Mana awarded by your Life Tap spell by 10%. | Increases the amount of Mana awarded by your Life Tap spell by 20%. |
| | Changed | Reduces the chance for enemies to resist your Affliction spells by 2%. | Improves your chance to hit by 5% and reduces all threat you generate by 20%. |
| | Changed | Reduces the casting time of your Corruption spell by 0.4 sec. | Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%. |
| | Moved | Increases the range of your Affliction spells by 10%. | Increases the range of your Affliction spells by 20%. |
| | New | None (New Talent in Forever) | Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting. |
| | New | None (New Talent in Forever) | Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 20%. |
| | Changed | Increases the damage done by your Curse of Agony by 2%. | Increases the damage done by your Bane of Agony by 10%. |
| | Changed | Gives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell. | Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 70% chance to not lose casting time when you take damage. |
| | Changed | Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec. | Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec. |
| | New | None (New Talent in Forever) | Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%. |
| | New | None (New Talent in Forever) | Increases the critical effect chance of your Shadow spells by 5%. |
| | Changed | Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%. | Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%. |
| | Changed | Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target. | Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target. |
| | Changed | Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec. | Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec. |
| | Changed | Increases the Health drained by your Drain Life spell by 2%. | Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%. |
| | Changed | Increases the damage dealt or life drained by your Shadow spells by 2%. | Increases the damage dealt or life drained by your Shadow spells by 10%. |
| | New | None (New Talent in Forever) | Tears the target apart from within, inflicting 86 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec. |
| | Changed | Increases the amount of Health transferred by your Health Funnel spell by 10%. | Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health. |
| | Changed | Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%. | Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%. |
| | Changed | Increases your total Stamina by 3% but reduces your total Spirit by 1%. | Increases your total Stamina by 15%. |
| | Changed | Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 4%. | Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%. |
| | New | None (New Talent in Forever) | Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%. |
| | Changed | Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%. | Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%. |
| | New | None (New Talent in Forever) | You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain. |
| | Changed | When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec. | When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec. |
| | Changed | Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%. | Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%. |
| | New | None (New Talent in Forever) | Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards. |
| | Changed | Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%. | Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%. |
| | New | None (New Talent in Forever) | Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat. |
| | New | None (New Talent in Forever) | Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec. |
| | Changed | When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active. | When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active. |
| | New | None (New Talent in Forever) | Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active. |
| | Changed | Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 4%. Voidwalker - Reduces physical damage taken by 2%. Succubus/Incubus - Increases all damage caused by 2%. Felhunter - Increases all resistances by .2 per level. | Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%. |
| | New | None (New Talent in Forever) | Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect. |
| | Moved | Increases the range of your Destruction spells by 10%. | Increases the range of your Destruction spells by 20%. |
| | Changed | Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 4% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec. | Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec. |
| | Changed | Reduces the casting time of your Shadow Bolt and Immolate spells by 0.1 sec and your Soul Fire spell by 0.4 sec. | Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec. |
| | New | None (New Talent in Forever) | Reduces all damage taken by 10%. |
| | Changed | Reduces the Mana cost of your Destruction spells by 1%. | Reduces the Mana cost of your Destruction spells by 10%. |
| | Changed | Gives your Destruction spells a 2% chance to daze the target for 5 sec. | Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec. |
| | Changed | Increases the critical strike damage bonus of your Destruction spells by 100%. | Increases the critical strike damage bonus of your Destruction spells by 100%. |
| | Changed | Instantly blasts the target for 91 to 103 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard. | Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard. |
| | Changed | Gives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell. | Gives your Destruction spells a 70% chance to not lose casting time when you take damage. |
| | Changed | Increases the critical strike chance of your Searing Pain spell by 2%. | Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%. |
| | Changed | Ignites a target that is already afflicted by Immolate, dealing 249 to 315 Fire damage and consuming the Immolate spell. | Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect. |
| | Changed | Gives your Rain of Fire, Hellfire, and Soul Fire spells a 13% chance to stun the target for 3 sec. | Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec. |
| | New | None (New Talent in Forever) | Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target. |
| | New | None (New Talent in Forever) | Increases the critical strike chance of your Conflagrate spell by 25%. |
| | New | None (New Talent in Forever) | Hitting an enemy with Conflagrate increases all Shadow damage you deal by 20% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 20% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard. |
| | New | None (New Talent in Forever) | Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate. |
Druid Talent Changes
50 altered talent nodes| Tree & Talent | Status | Classic 1.12 Text | WoW Forever Client 1.60.1 |
|---|---|---|---|
| | Changed | Reduces the cast time of your Wrath spell by 0.1 sec. | Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%. |
| | New | None (New Talent in Forever) | Increases the periodic damage and healing done by your spells and abilities by 10%. |
| | Changed | Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%. | Reduces the Mana cost of your damaging spells by 25%. |
| | Changed | Increases the damage and critical strike chance of your Moonfire spell by 2%. | Increases the damage and critical strike chance of your Moonfire spell by 10%. |
| | New | None (New Talent in Forever) | Increases your critical strike chance with spells and melee attacks by 4%. |
| | Changed | Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%. | Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%. |
| | Changed | Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots. | Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect. |
| | New | None (New Talent in Forever) | Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec. |
| | Changed | The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec. | The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec. |
| | Changed | Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%. | Increases the critical strike damage bonus of your Arcane and Nature spells by 100%. |
| | Changed | Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec. | Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec. |
| | New | None (New Talent in Forever) | Increases the maximum number of targets you may have affected by Entangling Roots by 2. |
| | Changed | All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec. | All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec. |
| | New | None (New Talent in Forever) | Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec. |
| | Changed | Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%. | Increases the damage done by your Arcane and Nature spells by 10%. |
| | Changed | Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. | Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. |
| | Changed | Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy. | Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy. |
| | Changed | Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form. | Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy. |
| | Changed | Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%. | Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%. |
| | Changed | Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling. | Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher. |
| | Changed | Increases the stun duration of your Bash and Pounce abilities by 0.5 sec. | Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec. |
| | Changed | Increases your Armor contribution from items by 2%. | While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. |
| | Changed | Reduces the Energy cost of your Shred ability by 6. | Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3. |
| | Changed | Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%. | Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%. |
| | Changed | Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec. | Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy. |
| | Changed | Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%. | Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%. |
| | Changed | Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level. | Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level. |
| | New | None (New Talent in Forever) | Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target. |
| | New | None (New Talent in Forever) | Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy. |
| | Changed | Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point. | Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point. |
| | Changed | While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%. | While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%. |
| | New | None (New Talent in Forever) | Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect. |
| | New | None (New Talent in Forever) | Increases damage done by your melee abilities on Bleeding targets by 15%. |
| | New | None (New Talent in Forever) | Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge. |
| | New | None (New Talent in Forever) | Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat. |
| | New | None (New Talent in Forever) | Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting. |
| | Changed | Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells. | Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage. |
| | Changed | Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%. | Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%. |
| | Changed | Reduces the cast time of your Healing Touch spell by 0.1 sec. | Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%. |
| | Changed | Allows 5% of your Mana regeneration to continue while casting. | Allows 50% of your Mana regeneration to continue while casting. |
| | Moved | Reduces the mana cost of all shapeshifting by 10%. | Reduces the mana cost of all shapeshifting by 30%. |
| | Changed | Reduces the threat generated by your Healing spells by 4%. | Reduces the threat generated by your Nature and Arcane spells by 30%. |
| | Changed | Increases the effect of all healing spells by 2%. | Increases the effect of all your healing spells by 10%. |
| | New | None (New Talent in Forever) | When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead. |
| | Moved | Increases the effect of your Rejuvenation spell by 5%. | Increases the effect of your Rejuvenation spell by 15%. |
| | Changed | Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth. | Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell. |
| | New | None (New Talent in Forever) | Increases your Spirit by 15%. |
| | Changed | Reduces threat caused by Tranquility by 50%. | Reduces threat caused by Tranquility by 100% and its cooldown by 60%. |
| | Changed | Increases the critical effect chance of your Regrowth spell by 10%. | Increases the critical effect chance of your Regrowth spell by 50%. |
| | New | None (New Talent in Forever) | Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. |
Design Philosophy and Balance Methodology
The balance philosophy of World of Warcraft Forever Client 1.60.1 centers on expanding build diversity rather than enforcing a singular homogenized meta. In the original 2006 client, hybrid classes suffered from punitive design trade-offs: specialized healing trees were viable, while tanking and damage options lacked necessary toolkits.
The 122 new talents introduced in Client 1.60.1 fill structural voids without invalidating existing classic playstyles. Traditional builds such as Arms Mortal Strike Warriors, Deep Holy Priests, and Frost Mages remain fully intact, while alternative archetypes like Retribution Paladins, Balance Druids, and Elemental Shamans receive dedicated resource loops that allow them to sustain viable damage through long raid encounters.
Talent Changes FAQ
Why were talent trees altered in WoW Forever compared to Classic 1.12?
In vanilla Classic 1.12, multiple talent trees suffered from dead talents, non-viable hybrid specs, and severe mana starvation. WoW Forever preserves the core 7-tier talent architecture while revising 418 nodes to make tanking and DPS viable across all hybrid classes in dungeons and raids.
What are the biggest improvements for Protection Paladins?
Protection Paladins received active threat scaling on Holy Shield, mana restoration when blocking attacks, and improved taunt capabilities, resolving their historical inability to sustain tanking rotations over prolonged raid boss encounters.
How did Druid specializations change in Client 1.60.1?
Feral Druids received built-in energy efficiency and enhanced attack power scaling on cat abilities, while Balance Druids gained significant spell critical strike multipliers and improved mana sustain via revised Moonkin Form mechanics.
Were any pure DPS classes changed?
Yes, pure classes like Mages, Rogues, Hunters, and Warlocks received quality-of-life adjustments to underperforming trees, such as Arcane Mage threat management, Survival Hunter melee-ranged scaling, and Demonology pet survivability.